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Cover of Game Production in 20 Minutes (Coffee Break Series) FROM THE BOOK CATALOGUE

Game Production

Game Production in 20 Minutes (Coffee Break Series)

By Kenwright

A quick, focused guide to the processes, tools, and decision‑making that turn a game idea into a shipped product.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.

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Catalogue reference: e442f437b21fe78d

INSIDE THE BOOK

About this book

Game Production in 20 Minutes demystifies the often‑overlooked discipline of game production. Covering scheduling, scope control, communication, risk management, pipelines, and milestone planning, this book provides a clear and approachable overview of what it takes to guide a game from concept to completion. Designed for developers, students, and aspiring producers, it offers practical insights into managing teams, avoiding common pitfalls, and keeping a project on track—even when resources are limited.

From the publisher’s description

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.
  • Discover practical techniques for keeping projects on track.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review3

Useful, but not essential

Not quite what I expected from the description, but there is material here.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. I particularly liked the way the author builds up from simple cases before introducing the harder material. It is denser than the page count suggests, and I found myself slowing down around the middle. Useful as a reference, less so as a straight read from cover to cover.

Ed MitchellIndie game developer · London, UK
Game Production in 20 Minutes
Reader review5

Better than I expected

Excellent from start to finish. No filler, no padding.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The progression from chapter to chapter is well thought out; nothing feels out of order. Some terminology is introduced without much ceremony; I had to look a few things up along the way. An easy five stars from me. I look forward to whatever the author writes next.

Maria GarciaProduct designer · Amsterdam, NL
Game Production in 20 Minutes
Reader review5

Worth every page

Finally, a book that treats game production with the care it deserves.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The writing is direct and does not waste space on filler, which I value in a technical book. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. This is the book I wish had existed when I started working with game production.

Maya RobinsonSystems engineer · Rotterdam, NL
Game Production in 20 Minutes

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