KEEP A GOOD INTEREST GOINGA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
More Please
Cover of How to Write Retro Games - Web Programming (Paperback) FROM THE BOOK CATALOGUE

Books

How to Write Retro Games - Web Programming (Paperback)

By Kenwright

How to Write Retro Games - Web Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

Opens www.amazon.com. Check the retailer for current prices, formats, delivery, and availability.

Catalogue reference: e85f229181b7da5e

INSIDE THE BOOK

About this book

How to Write Retro Games - Web Programming (Paperback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

Additional images

Additional image 1 for How To Write Retro Games: Web-ProgrammingAdditional image 2 for How To Write Retro Games: Web-ProgrammingAdditional image 3 for How To Write Retro Games: Web-Programming

ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Clear, thorough, and genuinely useful

Worth every page. I have already recommended it to two colleagues.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. It is denser than the page count suggests, and I found myself slowing down around the middle. It is denser than the page count suggests, and I found myself slowing down around the middle. This is the book I wish had existed when I started working with javascript.

David HowardMobile developer · Mumbai, IN
How To Write Retro Games: Web-Programming
Reader review4

Solid and well-organised

Recommended, with the caveat that it is not a gentle introduction.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. It is denser than the page count suggests, and I found myself slowing down around the middle. It is denser than the page count suggests, and I found myself slowing down around the middle. Recommended, with the caveat that it is not a gentle introduction.

David CookBioinformatics researcher · Milan, IT
How To Write Retro Games: Web-Programming

BEYOND THE BOOKSHELF

News & ideas

More to explore

THE BOOKS

Keep the good reading going

View all books
Cover of JavaScript is NOT a Toy (Paperback)
Books

JavaScript is NOT a Toy

JavaScript is NOT a Toy (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

Master practical coding skills.

That feeling when you want one more.

Name what interests you before choosing your next book on the subject.

Explore the catalogue